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3D :

This page is dedicated to modelling. Please note that most of the modelling work I do is embedded in my levels, this page is mainly for non Unreal modelling or freestyle things made for fun and practice.



High poly corridor

Description : High poly futuristic corridor made in 3DSMax
Duration : 4 days of work
Program : 3DSMax + 3DSMax Scanline Rendering
Design : All by myself, concept including
Purpose: High poly modelling practice



Kitchen

Description : Kitchen made in 3DSMax
Duration : 2 weeks of work
Program : 3DSMax + Maxwell Rendering
Design : All by myself, concept including
Purpose: Practicing on creating a realistic scenario/design plus general rendering practice.



Depressive Room

Description : A depressive room
Duration : A week
Program : 3DSMax + Mental Ray Rendering
Design : Everything by me. That includes the concept, design, textures, modelling, material setups and lighting/rendering setup.
Purpose : Render and material practice.



Sci-fi Corridor

Description : High poly room and corridor. Futuristic style
Duration : 5 days of work
Program : Maya + Maxwell Rendering
Design : Concept by myself
Purpose : High poly modelling practice



Urban Game Level

Description : The Urban levels from the game ShellShock Name 67' made and composed in Maya
Duration : Weeks
Program : Maya
Design : Concept and most object modelling by Guerrilla Games; Terrain modelling, a couple of apartment buildings, various of small objects and all composing by myself
Purpose : Creating a realtime in-game level.



High poly Insane Tank

Description : High poly insane tank made
Duration : 5 days work
Program : Maya + Maya Rendering
Design : All by myself, concept including
Purpose : For fun/high poly modelling practice



Another Corridor

Description : Futuristic medium poly underwater corridor
Duration : 4 days work
Program : 3DSMax + 3DSMAX Rendering
Design : All by myself, concept including.
Purpose: General 3DSMax practice




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