About
Resume
Articles
Projects
Levels
3D Models
2D Art and Textures
Special FX
Tech

Technical :

This page is dedicated to showing the more technical side of my work. Wireframes, flatshaded pictures, floorplans, etc..

The example screenshots are a mix between UT, UT2004 and Spellborn levels.
This page only displays a tiny number of all levels I designed.

More info on the levels you can see in these screenshots available on the Levels page.



Floorplans

Floorplans and layouts. Both singleplay as multiplay.

Screenshots : CTF-Addien-Dwy, CTF-Raid, XidiaEscape GenomeWarriors , Xidia Mines, CTF-Ortican


Wireframes

Wireframes of my levels. Some pictures are Brush (BSP) only while others are almost completely Mesh only.

Screenshots : XidiaEscape GenomeWarriors, Xidia Mines, DM-Redkin, CTF-Raid, DM-1on1-Idoma, DM-Rankin, DM-Argel, TCOS Ringfell Lower


BSP

BSP brush based level creation. Example pictures are pure BSP, not a single mesh or other type. Most brushes were made inside UED although some advanced ones such as caves were 3DSMax made.

Screenshots : XidiaEscape GenomeWarriors, ONP 7/Xidia Derelict


Mesh

Mesh only level creation. Modeling happens in 3DSMax, composing in UED.

Screenshots : DM-Sae, ONS-Adara, DM-Rrajjigar, TCOS Raftyard.


Texturing

Texturing in my levels. Lighting was turned off.

Screenshots : DM-Amon, DM-1on1-Idoma, DM-Redkin, DM-Rankin, ONS-Torlan, CTF-Addien-Dwy, ONS-Adara, TCOS Hawksmouth, TCOS Ringfell Lower.


Lighting

Light only screenshots. No textures or shaders. Lighting is a combination of Lightmapped BSP and Vertex lighted Meshes.

Screenshots : ONS-Adara, ONS-Dinora, DM-Sae, DM-Argel, DM-Redkin, DM-1on1-Idoma, CTF-Addien-Dwy, ONS-Dawn, XidiaEscape GenomeWarriors, TCOS The Oracle, TCOS Ringfell Lower, TCOS Hawksmouth, TCOS Arena.


AI Pathing, Events, Skyboxes and Particles

AI waypoint pathing. Gameplay events. Scripted events. Etc.

Screenshots : XidiaEscape Exodus Extro. ONS-Dinora, XidiaEscape GenomeWarriors, ONP7/Xidia Derelict, DM-Rankin, CTF-Raid


Optimization

Optimization of my levels. Using things as Distance fog, zoning, occluders, culldistances, area streaming, etc.

Screenshots : ONS-Dinora, DM-Rankin

Site Design By GMotha, UArchitect, SolidSnake, Errol
All content is © H o u r e n c e s - 2007