Levels (Page 4) :
This page contains most of my Unreal engine level work. Both professional as custom maps. Both for retail games
as for MOD's. Download links and info on what exactly I have done on every map can be found below the pictures.
For more info on my professional activities please refer to the Resume page.
The levels are sorted to their release dates and their type, not to quality.
Most of the levels are almost entirely self made. From the concept and gameplay to the modelling of all meshes and texture creation.
I make it a case of honor to do as much as possible myself. What I've done precisely for every level can be found in the descriptions.
The duration times of the custom levels are mostly by evening and weekend work. Not full time.
Index - Select a page by clicking
its picture :
DM-Krodan (UT3)
MP-TheSpire (Gears Of War)
DM-ThinIce (WarPath)
CTF-Decay (WarPath)
Verlan Island (Far Cry)
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Slywood (TCOS)
RingFell (TCOS)
Parliament (TCOS)
Raftyard 1(TCOS)
Raftyard 2 (TCOS)
Raftyard Fortress (TCOS)
The Deadspell Storm (TCOS)
The Green District (TCOS)
Citadel Of Ail (TCOS)
AQ Ormoburu (TCOS)
Carnyx (TCOS)
AQ Demon Army Camp (TCOS)
Trial Caves 35 and 50 (TCOS)
Quarterstone City (TCOS)
Miscellaneous (TCOS)
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DM-Redkin (UT2004)
ONS-Dinora (UT2004)
ONS-Sidaro (UT2004)
ONS-Adara (UT2004)
DM-Argel (UT2004)
DM-Sae (UT2004)
ONS-Dawn (UT2004)
DM-1on1-Idoma (UT2004)
ONS-Torlan (UT2004)
DM-Rrajigar (UT2004)
ONS-Dria (UT2004)
DM-Rankin(UT2004)
JB-Addien-Dwy (UT2004)
CTF-Addien-Dwy (UT2004)
DM-Teapot (UT2003)
DB-Ship (UT2003) |
DOM-Horean (UT)
Xidia Gold levels (UT)
Red Corridor (UT)
Operation Na Pali levels (UT)
Xidia levels (UT)
JB-Raid (UT)
CTF-Raid (UT)
DM-Amon (UT)
DM-Sion (UT)
CTF-Area52 (UT)
CTF-Aron (UT)
Ortican (UT)
CTF-Ortican (UT)
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| DOM-Horean - UT |
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Information
Description : Very tall and vertical abstract futuristic level.
Type : UT Domination
Purpose : Pure fun level. Back to the roots with oldskool level design.
Design : Every single thing was self designed and thought out. This includes gameplay and floorplan, events,
the theme/the environment/the art styling (eg architecture, lighting, textures, concept) and shaders/particles/triggers/etc.
Content : Everything was self created.
Duration : 2006 - 1Month
Download
Nalicity - Beyondunreal
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| Xidia Gold - UT |
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Information
Description : Add on for the Mod Xidia (see below). The add on doubled the size of the Mod and brought the number of levels to 17. Singleplay story driven UT Mod. Next to various small things I made one completely new level for it.
Type : UT Singleplay - Xidia Gold Mod Level
Purpose : My main task was to create the Skaarj Ice Base and Laboratory level. It had to be cold, dark and scary and fit in the style of the other levels.
Design : Every single thing was self designed and thought out. This includes gameplay and floorplan, events, the theme/the environment/the art styling (eg architecture, lighting, texture scheme, concept) and shaders/particles/triggers/etc.
Content : Textures were originated from Epic but heavily modified myself. Sounds by Epic. All other content by myself, including AI scripting and events.
Duration : 2002 - 4 Months
Extra Info And Download : Phalanx Xidia Subsite
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| Red Corridor - UT |
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Information
Description : Served as testmap for my HourIndusX texture pack.
Type : UT Singleplay - Custom Level.
Purpose : Presenting my texture pack.
Design : Every single thing was self designed and thought out.
Content : Apart from the sound and a few minor textures everything was made by me.
Duration : A day
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| Xidia - UT |
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Information
Description : Multiple UT singleplay levels created for my owns team's mod XIdia. The mod took you trough a military outpost, an underlying mining facility and an alien Skaarj base.
Type : UT Singleplay - Xidia Mod Levels.
Purpose : Created for the Mod Xidia. Aimed at bringing high quality graphics and great gameplay in an Unreal type of environment. Atmosphere and scary events were one of the aims.
Design : Together with Mr.Prophet I designed all gameplay and concepts. All floorplans, geometry, texturing and lighting shown in the screenshots as well as lots of AI scripting and some cinematic's were made by me
Content : Textures by myself, Epic and Akuma. Sound by Epic. All other content was self created by me Mr.Prophet. Levels shown in the screenshots are made by me
Duration : 2002 - 6 months for everything.
Extra Info And Download : Phalanx Xidia Subsite
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| JB-Raid - UT |
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Information
Description : A conversion of my level CTF-Raid for the Mod Jailbreak.
Type : UT JB - Included in the Mod
Extra Info And Download : Jailbreak Mod
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| CTF-Raid - UT |
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Information
Description : Industrial rather large CTF level set near the ocean right after a storm.
Type : UT CTF - Custom Level.
Purpose : The level's aim was at offering great amounts of hardcore gameplay.
Design : Every single thing was self designed and thought out. This includes gameplay and floorplan, events, the theme/the environment/the art styling (eg architecture, lighting, texture scheme, concept) and shaders/particles/triggers/etc.
Content : Textures by Epic and Akuma, Skybox from Undying and sounds also from Epic. All other contest and geometry by myself.
Duration : 2001 - 2 weeks.
Awards : NaliCity Hotlist and Map Of The Month
Download
Fileplanet
Nalicity - Beyondunreal
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| DM-Amon - UT |
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Information
Description : Small DM level and highly atmospheric. Medieval Influenced natural environment with heavy sound usage.
Type : UT DM - Custom Level
Purpose : The level was created for my own pleasure and the community. I wanted to make hardcore yet wide open gameplay in a unique and refreshing theme with loads of atmosphere in order to let it stand out of the mass.
Design : Every single thing was self designed and thought out. This includes gameplay and floorplan, events, the theme/the environment/the art styling (eg architecture, lighting, texture scheme, concept) and shaders/particles/triggers/etc. I used a texture combination that after two years of UT had still been barely used giving the level a unique feel. The water everywhere on the floor was a rather unique gameplay aspect and the level also had loads of very small details and smart gameplay features.
Content : Textures/sound by Epic, everything else by me.
Duration : 2001 - A week
Awards : Nalicity Map of the Month and Hotlist.
Download
Fileplanet
Nalicity - BeyondUnreal
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| DM-Sion - UT |
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Information
Description : Sion is an industrial level of medium size. Loads of ramps and z action.
Type : UT DM - Custom Level
Purpose : The level was created for learning purposes and the community. I wanted to do one of those typical industrial well playing DM maps yet make mine stand out by atmosphere.
Design : Every single thing was self designed and thought out. This includes gameplay and floorplan, events, the theme/the environment/the art styling (eg architecture, lighting, texture scheme, concept) and shaders/particles/triggers/etc.
Content : Textures/Sound by Epic, everything else by me.
Duration : 2001 - 2 Weeks.
Awards :
Nalicity Hotlist
PlanetUnreal Map of the Month
Download
Fileplanet
Nalicity - BeyondUnreal
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| CTF-Area52 - UT |
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Information
Description : Large flat and open level with high tech buildings.
Type : UT CTF - Custom Level
Purpose : The level was aimed at providing cool gameplay and a new and refreshing theme and style inspired by the movie Aliens and the game Aliens vs Predator.
Design : Everything was designed by me. All gameplay elements and visual styles. The level had numerous short cuts and strategic features to enhance gameplay.
Content : Textures by Rebellion, Sound by Epic. Everything else is mine.
Duration : 2001 - A week.
Awards : Nalicity Hotlist
Download
Fileplanet
Nalicity - BeyondUnreal
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| CTF-Aron - UT |
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Information
Description : Small and indoor industrial level set in a stormy building. Outside reigns a thunderstorm. Close combat level.
Type : UT CTF - Custom Level
Purpose : The level was created for my own pleasure and learning purposes. It aimed at providing decent and close combat gameplay but especially at trying to push the limits of atmospheric and event based design.
Design : All design and gameplay was created myself. All events were created by me. When the lighting strikes every x seconds the level is being lit up. This was new for levels at that time. I gave a lot of attention to atmospheric details. I wanted you to really feel like you are inside a thunderstorm.
Content : Textures/Sound by Epic. Everything else by me.
Duration : 2001 - A week.
Awards : Nalicity Hotlist
Download
Fileplanet
Nalicity - Beyondunreal
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| Ortican - UT |
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Information
Description : Ortican was my first single player level and was set in a Nali rocky valley with a huge high tech base in the middle. The goal was to infiltrate the base (two ways in) and assasinate the Queen inside. The level was extremely huge and takes hours to get trough. You're send all the way down in caverns and all the way up again in to the main tower.
Type : UT Singleplay - Custom Level
Purpose : I wanted to create a Singleplay level for learning purposes. A challenge.
Design : Concept, floorplan, gameplay, geometry, AI scripting etc. was all created by me.
Content : Textures and Sounds by Epic, enemy models by Epic and a new Warlord skin by GMotha. Everything else is mine. The level was inspired by my own CTF-Ortican but was made almost entirely from scratch. Only the main hall was copied.
Duration : 2001 - 4 months
Awards : Planetunreal Map of the Month
Download
Fileplanet
Nalicity - BeyondUnreal
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| CTF-Ortican - UT |
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Information
Description : Medium to large level set in a high tech dark futuristic base. Big and open, lots of small features.
Type : UT CTF - Custom Level
Purpose : For fun and learning UED and mapping. I wanted to create bombastic stuff.
Design : Floorplan, gameplay, geometry, lighting etc. was all done by me.
Content : Textures and Sounds by Epic, everything else by myself.
Duration : 2001 - A week
Awards : Nalicity Hotlist
Download
Fileplanet
Nalicity - BeyondUnreal
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