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GAMES

This page contains the commercial games I have worked on, either as a permanent employee, as a contractor, or as my own games. The games are ordered to release date.



  • Rekoil
  • Unmechanical
  • The Ball
  • Huxley
  • The Chronicles Of Spellborn
  • Warpath
  • Killzone
  • Unreal Tournament 2004 ECE DLC
  • Shellshock
  • Unreal Tournament 2004


  • Rekoil - Plastic Piranha

  • A competitive multiplayer FPS game
  • PC
  • By Plastic Piranha
  • Unreal Engine 3
  • As contracted developer I was responsible for the environment art style of the game, built several levels on my own, and beautified many levels more as level artist.
  • www.rekoil.com




  • Unmechanical - Teotl Studios

  • A child friendly adventure puzzle game
  • PC and iOS
  • By Teotl Studios and Talawa Games
  • Unreal Engine 3
  • One of my own projects, I was responsible for unifying the art style across the game, built several parts of the environment as level artist, and took care of heavy technical work (optimisation, iOS porting).
  • www.unmechanical.net




  • The Ball - Teotl Studios

  • An action/puzzle singleplayer FPS
  • PC
  • By Teotl Studios, published by Tripwire Interactive
  • Unreal Engine 3
  • I was the lead developer on the project. I designed the game, the art style, and created a large amount of various content.
  • www.theballthegame.com




  • Huxley - Webzen

  • A Sci-Fi MMOFPS
  • PC, Xbox360
  • By Webzen, published by Webzen
  • Unreal Engine 3
  • I created half a dozen multiplayer levels (CTF/TDM) on a contracted basis
  • www.huxleygame.com



  • The Chronicles Of Spellborn - Khaeon Games

  • A fantasy MMOFPS
  • PC
  • By Khaeon and Spellborn Works, published by Frogster and Acclaim.
  • Unreal Engine 2
  • I created and directed a very large number of the environments in the game as a full time employee.
  • www.khaeon.com



  • WarPath - Digital Extremes

  • A Sci-Fi multiplayer FPS
  • PC, Xbox
  • By Digital Extremes, published by Groove Games
  • Unreal Engine 2
  • I created two multiplayer levels on a contracted basis



  • Killzone - Guerrilla Games

  • A Sci-Fi singplayer and multiplayer FPS
  • PS2
  • By Guerrilla Games, published by Sony
  • In-house engine
  • I worked on the cutscenes as full time employee.
  • www.killzoneps2.com



  • Unreal Tournament 2004 ECE DLC - Epic Games

  • A Sci-Fi multiplayer FPS - ECE is the DLC
  • PC
  • By Epic Games, published by Atari Games
  • Unreal Engine 2
  • I created two levels for the DLC on as a contractor.
  • UnrealTournament.com



  • ShellShock : Nam' 67 - Guerrilla Games

  • A third person singleplayer shooter
  • PC, Xbox, PS2
  • By Guerrilla Games, published by Eidos
  • In-house engine
  • As full time employee I worked on various levels, mainly as environment modeler.
  • www.guerrilla-games.com/games



  • Unreal Tournament 2004 - Epic Games

  • A Sci-Fi multiplayer FPS
  • PC
  • By Epic Games, published by Atari Games
  • Unreal Engine 2
  • On a contractor basis, I created half a dozen multiplayer levels.
  • UnrealTournament.com


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