Levels (Page 1) :
This page contains most of my Unreal engine
level work. Both professional as custom maps. Both for
retail games as for MOD's. Download links and info on
what exactly I have done on every map can be found below
the pictures.
For more info on my professional activities please refer to the Resume page.
The levels are sorted to their release dates and their type, not to quality.
Most of the levels are almost entirely self made. From the concept and gameplay to the modelling of all meshes and texture creation.
I make it a case of honor to do as much as possible myself. What I've done precisely for every level can be found in the descriptions.
The duration times of the custom levels are mostly by evening and weekend work. Not full time.
Index - Select a page by clicking
its picture :
DM-Krodan (UT3)
MP-TheSpire (Gears Of War)
DM-ThinIce (WarPath)
CTF-Decay (WarPath)
Verlan Island (Far Cry)
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Slywood (TCOS)
RingFell (TCOS)
Parliament (TCOS)
Raftyard 1(TCOS)
Raftyard 2 (TCOS)
Raftyard Fortress (TCOS)
The Deadspell Storm (TCOS)
The Green District (TCOS)
Citadel Of Ail (TCOS)
AQ Ormoburu (TCOS)
Carnyx (TCOS)
AQ Demon Army Camp (TCOS)
Trial Caves 35 and 50 (TCOS)
Quarterstone City (TCOS)
Miscellaneous (TCOS)
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DM-Redkin (UT2004)
ONS-Dinora (UT2004)
ONS-Sidaro (UT2004)
ONS-Adara (UT2004)
DM-Argel (UT2004)
DM-Sae (UT2004)
ONS-Dawn (UT2004)
DM-1on1-Idoma (UT2004)
ONS-Torlan (UT2004)
DM-Rrajigar (UT2004)
ONS-Dria (UT2004)
DM-Rankin(UT2004)
JB-Addien-Dwy (UT2004)
CTF-Addien-Dwy (UT2004)
DM-Teapot (UT2003)
DB-Ship (UT2003) |
DOM-Horean (UT)
Xidia Gold levels (UT)
Red Corridor (UT)
Operation Na Pali levels (UT)
Xidia levels (UT)
JB-Raid (UT)
CTF-Raid (UT)
DM-Amon (UT)
DM-Sion (UT)
CTF-Area52 (UT)
CTF-Aron (UT)
Ortican (UT)
CTF-Ortican (UT)
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| DM Krodan - UT3 |
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Information
Description : Small DM map set in an atmospheric canyon
Type : UT3 DM Level - Custom Level
Purpose : Created for fun.
Design : Every single thing was
self designed and thought out. This includes gameplay
and floorplan, events, the theme/the environment/concept/the
art styling (e.g. architecture, lighting, atmosphere), etc.
Content : Except for the car, two statues, and the spiderweb texture, absolutely everything was self created. Including all normal maps and even the advanced materials such as multiple texture blend materials that depend on the vertex colors, pixel shader water, randomly animated ivy materials with additional simulated animated specularity on top, and so on.
Duration : A month.
Awards :
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| MP The Spire - Gears Of War |
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Information
Description : An estate on top of a spire. Both teams spawn in the gardens surrounding the house, and fight out their battle in the central hallway.
Type : Gears Of War Multiplayer Level - Custom Level
Purpose : Designed for fun.
Design : Inspired by the Gears Of War art style. The concept of a building on top of a huge spire, the general architecture inside, the gameplay and floorplan, and atmosphere/lighting was self designed.
Content : Most textures and modular
meshes were created by Epic's art team. All BSP as well as the entire surrounding scene with all the spires, rocks and so on were modeled by myself. This also goes for all lighting and special effects.
Duration : Four days.
Awards :
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| DM Thin
Ice - Warpath |
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Information
Description : A high tech futuristic
Deathmatch level set in a cold environment. Medium
sized.
Type : Warpath DM - Official Level
Purpose : Designed and created
on demand of Digital Extremes for their FPS Warpath.
The level had to feature strong gameplay and fit
in to their high tech ice world theme.
Design : Every single thing was
self designed and thought out. This includes gameplay
and floorplan, events, the theme/the environment/the
art styling (e.g. architecture, lighting, concept).
Content : Most textures and modular
meshes were created by the Digital Extremes Art
team. Everything else was self created. Extra credit
to Jean "Chicoverde" Rochefort for additional
help.
Duration : A month part time work
(weekends only).
Awards :
Mapcore Spotlight level
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| CTF Decay
- Warpath |
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Information
Description : A rusty industrial
Capture The Flag level. Medium sized.
Type : Warpath CTF - Official Level
Purpose : Designed and created
on demand of Digital Extremes for their FPS Warpath.
Had to have strong gameplay and fit in to their
rusty world theme.
Design : Every single thing was
self designed and thought out. This includes gameplay
and floorplan, events, the theme/the environment/the
art styling (eg architecture, lighting, concept)
and shaders/particles/triggers/etc.
Content : Most textures and modular
meshes were created by the Digital Extremes Art
team. Everything else was self created. Extra credit
to Jean "Chicoverde" Rochtefort for additional
help.
Duration : A month part time work
(weekends only).
Awards :
Mapcore Spotlight level
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| Verlan
Island - Far Cry |
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Information
Description : A pine forest with
a lake in the middle.
Type : Far Cry - Custom Level
Purpose : Created as a test environment
to learn the basics of the Far Cry editor and to
create something other than your average Far Cry
palm tree island.
Design : Everything was self designed
and thought out. This includes the theme/the environment/the
art styling (e.g. architecture, lighting, texture
scheme, concept).
Content : Apart from the skybox texture
and the ship, everything was self created.
Duration : Three days.
Awards :
Mapcore Spotlight level
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