INDEX
About
Expertise
Portfolio
BIO AND INTRODUCTION
I am a 25 year old all-around environment and level artist/designer; from gameplay-based level design to lighting, shaders, and particles.
I specialize in the Unreal engine. I have been working with the engine since 1999 and thus have very extensive knowledge of it. I have worked extensively with all three generations and I have performed work on four commercial Unreal Engine titles.
I have over six years of professional experience and ten in the (Unreal) mod community. I worked for various companies, both onsite and offsite on various genres, themes and styles. In total, I helped out on six published game titles (Unreal Tournament 2004 (+ECE), Killzone, Shellshock nam 67, The Chronicles of Spellborn, Huxley, and WarPath), five large mods including some of the largest and most successfully UT mods (The Ball, Xidia Gold, the Jailbreak series, Operation Na Pali, Residual Decay), and over 30 quality stand-alone Unreal community levels with dozens of awards and positive reviews.
I won a small dozen of prizes in the world's biggest game creation contest, the Make Something Unreal contest (UT2004 and UT3), including a range of first places.
I made some of the most played levels out there, such as the UT2004 demo levels Rankin and Torlan which have been played millions of times online and of all the thousands of UT2004 levels ever made, they rank in at position #1 and #2 according to the official server statistics.
Besides level design I also create free texture packs every now and then. Some of them have been very widely used in the Unreal mapping scene over the past few years.
In addition, I am also the author of the books "The Hows and Whys of Level Design" and "The Hows and Whys of the Games Industry", and I occasionally give lectures to schools and studios.
And lastly I write tutorials regularly, help people on several tech forums, and run a couple of large community sites.


